| picture: Blizzard
The biggest and most controversial change to PvP is that it won’t be the same as before, just five. Specifically one tank, two damage dealers and two support heroes.
This development hinders the change in the way it approaches all aspects of the game, from map design to the dynamics between roles and their dark interactions, the creators explain.
The essence of this change is the change in the mindset surrounding the Tank role in a direction that is more confusing to gritty edges. This shift from dark protection to TV fights to television is expected to have an impact on the trajectory and pace of PvP.
However, the changes will apply to all permits. The role of negative ability is important. And so DPS characters move faster, with Support class Heroes replenishing outside of combat with their health. Then the role of the tank provides shock protection.
For example, Bastion will be reworked from the floor. It will still be able to restrict the movement of the nephew, but it will freeze. This shift will lead to a change in the right and the right in all regions later this year.
While broadcasting, we saw the push mode on, as the game took over the robot. The team is working on another mode, but it isn’t ready to discover it yet. This confirms that Assault failed to exit competitive modes.
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