A new study shows that British researchers have developed a virtual reality experiment called GameSchange, which takes patients on a virtual visit in a daily environment under the guidance of a virtual practitioner.
According to the British newspaper “Daily Mail”, virtual reality almost allows them to participate in everyday scenes such as buying coffee, waiting at the bus stop or seeing a doctor.
Gamechange targets serious anxiety, which prevents many psychiatrists from participating in daily, real-world activities.
Experiments have shown that this technology is effective even in patients with severe psychological problems due to mental illness, and may soon be offered as a form of treatment in the NHS instead of the need for a real therapist.
GameSchange was developed by a multi-partner team led by researchers at Oxford University and the Oxford Health NHS Foundation, and the results of UK-wide clinical trials using GameSchange are funded by the National Institute of Health Research (NIHR). , Have been published in a new study.
“Virtual reality is derived from the psychotherapy game change,” said Daniel Freeman, a senior researcher in the Department of Psychology at Oxford University.
Moreover, over the past 25 years, virtual reality has been used in a small number of specialized psychiatric hospitals that support personalized treatment provided by a physician.
“Coffee trailblazer. Social media ninja. Unapologetic web guru. Friendly music fan. Alcohol fanatic.”